Over the last few years, automakers have partnered with Playstation’s Gran Turismo racing simulator to let their engineers loose to design something wildly extreme and not fit for public consumption. The latest in the long line of these psychotic machines comes from McLaren and is one of the wildest concepts ever to be featured in Gran Turismo.
Similar to the recently revealed Mercedes-AMG Project One, and the Aston Martin Valkyrie, McLaren’s Ultimate Vision Gran Turismo car follows function over form, as every line, crease, canard, wing, and inlet have been designed to produce speed, downforce, and giving players the ultimate track car of their dreams.
“We wanted to break new ground and to innovate and the McLaren Ultimate Vision Gran Turismo does exactly that,” says recently promoted Rob Melville, McLaren design director.
Powering the purpose-built racecar is McLaren’s newest 4.0-liter twin-turbocharged V-8 engine that drives the rear wheels. The front wheels are powered by twin electric motors housed in the front wheel pods. Both combined for a total output of 1,134 horsepower and 941 lb-ft of torque. The torque, according to McLaren, is available instantly from launch thanks to the electric propulsion and all-wheel traction.
The Ultimate Vision Gran Turismo McLaren also features a chassis that weighs just 2205 pounds, which means it’s power to weight ratio is better than Koenigsegg’s ludicrous One:1 hypercar.
Additionally, McLaren gave the new concept an ultra-advanced active aerodynamic package called Integrated Active Aero, which works by “opening tiny aperture covers around air inlets on key surfaces during cornering to create drag and generate downforce, rather than moving the surfaces altogether.” And in-board carbon ceramic disc brakes help reduce unsprung mass.
However, the McLaren’s most futuristic detail is obviously its seating position.
“From the game player’s point of view, the driving experience in this car will be like nothing else: the amazing glass cockpit and the motorcycle-like driving position—with your head far forward, almost right above the front axle—combine to allow you to see exactly where the apex of the corner is so you can shave vital milliseconds off each lap,” says Melville.
“It puts the driver absolutely at the center of the action, delivering a sensory overload with incredible sound and awe-inspiring acceleration.”
As for the game’s creator and president of Polyphony Digital Inc, Kazunori Yamauchi, McLaren’s concept encompasses the very essence of why he devised this part of Gran Turismo.
“I created the Vision Gran Turismo project to give car manufacturers the opportunity to design something that has all of the characteristics of their brand, and will live on as a playable vehicle in Gran Turismo. Many of the cars have become legendary in their own right, continuing to shine for years and attracting players from different eras.”
The McLaren Ultimate Vision Gran Turismo concept will be available through Gran Turismo Sport on October 17. Who’s ready to race?